- If two threads are sharing same resource, then parent thread who own the resource, will wait for child thread to complete its work before termination.
- Once you join or detach the thread, you will not be able to join or detach it again. In C++, once you detach the thread and try to join it back to parent thread, you may end up with undefined behavior, as a C++ programmer, you know that, most of the time undefined behavior means crash. So once thread is detach/join it will be in detach/join state forever, we can not detach/join it back again.
- How to calculate how many threads to create for my application?
- Ideally as many numbers of cores are there in your processor.
- We shall not create many threads, which our hardware can not handle, as too much context switching between threads will slow down the system.
- Also it is not strictly limited to the number of cores, as it is a good ides to go little higher (in numbers) then the actual number of cores, but higher has limit, otherwise you will end up with a problem as mentioned above (second point).
- Thankfully in C++ we have a library function which will give you a very close idea about your hardware, it tells how many threads your hardware can handle easily - std::thread::hardware_concurrency(), so this function will give you answer.
Thursday, 13 October 2016
multithreading : thumb rules.
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